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EDUSPHERE: E-Learning Platform

Let's make E-Learning interesting with AI-Driven Personalized Learning, Gamification, Spaced Repetition, & Pomodoro Techniques.

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FULL CASE STUDY READ: 8 MIN 

The goal

To implement Space repetition, Gamification, and AI personalized learning techniques to help students become more engaged and motivate in their studies so they can enjoy it.

Responsibilities

Conducting interviews, Wireframing, B2C mobile Design, prototyping, conducting usability studies.

Project Duration

3 months

My Role

Research, Persona, Dashboard Overview Design, Prototyping, Testing.

Team

Individual project

Tools used

Figma / Figjam,
Axure rp, 
Canvas
Google

Analystics, Miro.

PROBLEM STATEMENT AND USER PAIN POINTS

The Learning Dilemma: What's Broken?

E-Learning platform have grown rapidly, but they still struggles with key challenges.

1

Low engagement and motivation among learners

What users say?

"There should be a reward system, not just one or two stars, that monitors several questions correct and incorrect, based on that space reputation work and platform provide revised materials on that specific weak area."

"Inability to concentrate for long"

“I knew about what topic I wanted to learn but couldn’t figure out what I needed to learn”

"It's difficult to maintain the interest throughout. Also, it's like 40 hrs. long.”

"The videos are so lengthy that I got exausted".

2

Ineffective retention of information

What users say?

"Materials or something like that for students who want to get their learning points or to see where they are lacking and revise those things daily."

"I want proper revision on topics."

4

Lack of personalized learning experiences

What users say?

"Want recommendation based on my progress and level."

SOLUTION OVERVIEW

The Vision: Making Learning Smarter & Engaging

EDUSPHERE was designed to bridge these gaps by integrating​

  1. Spaced Repetition to enhance long-term memory retention.

  2. AI-driven Personalized Learning for adaptive course recommendations

  3. Gamification to boost motivation and participation

  4. Pomodoro technique to complete the topics without getting tired

DESIGN PROCESS

Research

  • Survey

  • Interviews

Define

  • Persona

Ideate

  • User Flow

  • Sketches

Design

Testing

  • Mockups

  • High-fidelity prototyping 

  • Usability Testing

  • Iteration

Iteration

USER RESEARCH INSIGHTS

Understanding the Users:What Do They Need?

Conducted user interviews (6 participants) and survey (82 responses) to identify pain points:​​

67%

Use e-learning platforms for
over an hour daily.

39%

Found spaced repetition beneficial for memory retention.

32.9%

Preferred AI-driven learning for personalized experiences

30-min

Semi-Structured Interview were conducted.

6 Participants

who are Undergraduates, Graduates, and Post-graduates.

Persona: Meet Josh

"Hi, I am Josh. I am  24-year-old junior developer who is balancing work and learning. I need a flexible, engaging platform with progress tracking. I am Struggling with boring content and lack of motivation."

IDEATION 

User flow and feature prioritization

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  • Personalized Dashboard with AI-recommended courses.​

​​

  • Interactive Learning Modules with video, notes, and quizzes.​

  • Gamification through badges, leaderboards, and rewardsAI-powered revision plans based on performance.​

  • Progress tracking & motivation boosters.

Sketches

High-fidelity prototypes built in Figma​

SOLUTION 1: SPACE REPITITION

AI can track each learner’s memory retention patterns, suggesting the optimal intervals for reviewing content. This ensures learners revisit material just before they’re likely to forget it, maximizing long-term retention via flashcards, the topics must revise based on its difficulty levels

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SOLUTION 2: PERSONALZIED LEARNING

Personalized Learning AI algorithms analyze a learner’s profile, performance, and interests to suggest the most relevant courses or modules. This reduces time spent searching and helps learners stay motivated by focusing on content that meets their needs.

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SOLUTION 3: GAMIFICATION

AI can drive the back-end of gamification, adjusting the difficulty or type of challenges and rewards based on user engagement and performance. For instance, you can see in screen here is hte leaderboard to keep user track their progress, 

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SOLUTION 4: POMODORO TECHNIQUE

Pomodoro Technique: Users frustrated and get tired of lengthy videos. This technique helps to set timing 25 min, 15 min, 5 min as per students requirement and get notify when they achive the target to take a rest for some time.

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TESTING & ITERATION

Iterative feedback from usability testing
(19 participants)

Before Testing

The lecture (curriculum) screen was displayed before the course description. I rearranged the flow so that the course description screen now appears first, giving learners an immediate understanding of the course content and objectives before exploring the curriculum.

​

User Quote: "I need to know what the course is really about before I know about the lectures. Having the description first makes it much clearer."

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After Testing

Users had to click repeatedly to expand each lecture or section after enrolling. I  streamlined the process by keeping lecture topics or sections open by default once the user enrolls. This reduces unnecessary taps and creates a smoother learning experience.

​

User Quote: "Once I’m in after enrollment, I’d expect to see lesson content, maybe videos or quizzes. "

Before Testing

After Testing

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The meaning and criteria for earning Subject Mastery badges were unclear. I added detailed explanations along with a "Learn More" link that directs users to a dedicated page explaining rewards and badges in depth. This helps learners understand how to achieve and benefit from these badges.

​

User Quote:
"I also notice a ‘Subject Mastery’ section and curious to see how that works. "

After Testing

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Before Testing

This section was indeed motivaing for user but  rewards icons on the achievements page were not prominent enough, making it hard for users to quickly recognize their accomplishments. I brightened and enhanced the icons, ensuring they stand out clearly and provide immediate visual feedback on achievements.

​

User Quote: "This is definitely motivating and makes me want to come back and finish the lectures to climb the leaderboard or unlock more badges. The design is clean, but I’d love to see bigger icons or a little more color in the badges to make them pop."

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After Testing

Before Testing

IMPACT & RESULTS

Testing & Insights: What Worked, What Didn’t?​​

Success Metrics
  • 80% task success rate during usability testing

  • Higher engagement with AI-driven quiz revisions & gamified elements

  • Improved ease of use as per user satisfaction ratings.​

​​

Key User Feedback & Iterations
  1. Visbility: Improved visibility of badges & Rewards

  2. Content Organization: Reordered course descriptions before lessons

  3. Gamification Adjustments: Clearer icons and leaderboard placement

  4. ​Improved minor design flaws

CONCLUSION & REFLECTION

EDUSPHERE successfully enhances the e-learning experience by making it engaging, adaptive, and retention-focused. ​

  • Personalized features and gamification are essential for enhancing user satisfaction in e-learning platforms.

  • Interactive content and diverse learning materials can significantly improve user engagement and motivation.

  • Usability is crucial: While minor UI challenges were identified, overall user satisfaction remained high, emphasizing the importance of a well-designed platform.​

  • Future enhancements include expanding AI capabilities and integrating collaborative learning features.

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© Created with lots of love and dreams by Rajlaxmi Gade

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